Dev Capabilities Meet the Team

Our Ridiculous Team

25+
Years Experience
22
Team Members
100+
Shipped Titles
1
Emmy Nomination

Founded in 2017 by industry veterans with roots at Interplay Productions, we bring over 25 years of collaborative experience to every project.

Our Heritage

Our team is unique in how long we've worked together, with many of us having collaborated for 10+ years, and in some cases 15-20+ years. A large majority of our director-level staff trace their roots all the way back to Interplay Productions. We have experience on all major platforms and are licensed for Nintendo, Xbox, and PlayStation development. Many of us have worked for or with major Hollywood production facilities like Digital Domain, Method, and DreamWorks, as well as other game studios such as Midway, Konami and Digital Funk Machine.

Nintendo PlayStation Xbox Steam Oculus VR

Technical Excellence

We have developed entire graphics engines, used third-party engines, developed client-side apps on all platforms, developed server-side apps in most server scripting languages and architectures, and worked on embedded systems and low-level firmware. We bring titles cross-platform and cloud-native — including porting and optimization work on console and Amazon Luna — and partner with the industry's best, from Amazon Games and Lightspeed Studios to SEGA and NBCUniversal.

Unity Unreal Godot Lumberyard Luna

Development Capabilities

Deep experience across multiple game engines and platforms, enabling exceptional results across PC, console, VR, and mobile.

🎯

Multiplatform Targets

Extensive experience developing titles across PC (Steam), console (Xbox, PlayStation, Nintendo Switch, Steam Deck), XR, and mobile platforms.

🎬

Animation Pipeline

Proficient across modern engine animation systems including state machines, Mecanim-style controllers, motion capture pipelines, and retargeting systems.

🔧

Game Dev Tools

Designed custom, hybrid, and engine-native tools including level creation, IK utilities, build automation, CI/CD systems, and AI-assisted development.

🎨

Art Creation

Experienced in asset creation and optimization including modeling, texturing, VFX, shader development, and performance tuning across platforms.

💡

Rendering & Lighting

Expertise across engine-agnostic rendering pipelines, leveraging lightmapping, node-based shader systems, and advanced post-processing.

🚀

Live Service

Proven experience delivering live-service features, backend systems, and ongoing content updates for major titles like New World.

☁️

Cloud Streaming & Luna

Hands-on experience bringing games to Amazon Luna and cloud-streaming platforms — building, optimizing, and tuning titles for low-latency play that runs anywhere, on any device.

🔀

Cross-Platform Porting

Specialists in porting and platform-specific optimization — proven on Sonic Colors: Ultimate for Xbox and Nintendo Switch. We take existing titles cross-platform with performance tuning and certification-ready builds.

🥽

Emerging Technology

Early adopters of XR, VR, and AR — from our Emmy-nominated Voltron: VR Chronicles to AI-assisted development pipelines. We stay ahead of the curve and put new technology to practical use.

Day and Night, A Ridiculous Waste of Time, and GRIDbeat!

Ready to Build Something Ridiculous Together?

With 25+ years of collective experience — from shipping our own in-house originals to co-developing some of the biggest games in the world — we turn ridiculous ideas into games people actually love. Full-cycle development, co-dev, porting, art, and live service: whatever you're building, our team can help take it from concept to launch. Let's make something ridiculous together.

Contact Us

Meet the Team

Seasoned professionals with deep AAA development and live-operations experience — many having worked together for 10, 15, even 20+ years.

Leadership & Senior Staff

Jeremy Airey

Jeremy Airey

CEO

Jeremy has held roles in nearly all disciplines of product development including Production, Design and QA since 1990. He spent his formative years as a Producer and Development Director for Interplay Productions, Midway Games and Konami. A proven leader with a track record of shipping AAA titles across multiple platforms.

Steve Gazda

Steve Gazda

Executive Producer

A 20+ year development and production veteran. Steve has shipped dozens of projects over the years for various platforms including consoles, PC, VR, AR and mobile. Steve has been a Producer for companies like Digital Domain, Konami and Interplay, known for driving complex projects to successful completion.

John Price

John Price

Chief Technical Officer

Seasoned Programmer with expertise in game logic, front-end programming and back-end architecture. A Texas A&M Alum, John brings over 20 years of experience in software development along with leadership to the entire team. Known for building scalable systems that power live-service games.

Chad Freeman

Chad Freeman

Technical Director

Within Ridiculous, Chad has been one of the early proponents of emerging technology such as Augmented and Virtual Reality. His passion for new challenges and new technologies has led him to write code for just about every platform available. A versatile engineer who bridges cutting-edge tech with practical game development.

Dan Kingdom

Dan Kingdom

Creative Director

Dan has been a Designer and Creative Director for over two decades, having started at Interplay in the mid-90's. Dan has held prominent positions at Climax, THQ, Krome Studios and Digital Domain. His creative vision has shaped memorable gaming experiences across multiple genres.

Ian Whittaker

Ian Whittaker

Art Director

With a proven track record of driving growth, leading cross-functional teams, and delivering innovative solutions, Ian combines analytical rigor with visionary leadership. He thrives in fast-paced environments and enjoys mentoring talent to achieve their full creative potential.

Dave Boulanger

Dave Boulanger

Sr. Programmer

Dave has seen and done it all in the software development industry. Another Interplay alum, Dave recently served as a Sr. Programmer for Iconic Engine, Digital Domain and Konami. His deep technical expertise spans engine development, tools programming, and gameplay systems.

Kenny Whisenhunt

Kenny Whisenhunt

Sr. Programmer

Veteran software engineer with extensive experience in gameplay programming and systems architecture. Kenny has contributed to multiple shipped titles and excels at solving complex technical challenges while maintaining clean, maintainable code.

Rodney Relosa

Rodney Relosa

Sr. Programmer

Experienced game programmer with deep expertise in engine optimization and performance-critical systems. Rodney brings a methodical approach to problem-solving and has shipped titles across multiple platforms.

Jesse Mark

Jesse Mark

Sr. Programmer

Skilled software developer specializing in game systems and tools development. Jesse has a proven track record of delivering robust solutions and collaborating effectively with cross-functional teams.

Eloy Ribera

Eloy Ribera

Sr. Programmer

Seasoned programmer with expertise in real-time systems and multiplayer networking. Eloy brings strong technical skills and a passion for creating engaging gameplay experiences.

Konstantine X

Konstantine X

Sr. Designer

Creative game designer with experience crafting compelling gameplay systems and player experiences. Konstantine combines strong design instincts with technical understanding to deliver engaging content.

Cindy Corson-Airey

Cindy Corson-Airey

V.P. Business Development

Accomplished business development executive with extensive experience forging strategic partnerships in the gaming industry. Cindy has built relationships with major publishers and platforms, driving growth opportunities and securing key contracts for AAA development projects. She has worked with studios including Technicolor, Zoic, and Plastic Wax.

Jaime Bencia

Jaime Bencia

Sr. Producer

Jaime is also a 25+ year veteran in the software development industry specializing in production, design and QA. He has managed several high-profile projects over the years for companies like Digital Domain, Konami, Midway Games and NBCUniversal. Expert at coordinating large teams and complex deliverables.