Our Ridiculous Games
From self-funded original titles to co-development on some of the biggest games in the world — these are the projects with our team DNA.
Congratulations! You just hacked into the biggest corporation in the world and stole an unfeasibly valuable amount of data — but getting in was the easy part. To get back out you'll need to explore the Mainframe, solve puzzles, battle security programs… and do it all on the beat! Developed completely in-house — design, engineering, art, music integration, and production — fully self-funded and built from the ground up on our internal tools and pipelines.
Key Features
- Over 50 challenging levels where everything moves and pulses to the beat
- Install software tools to overcome threats
- Survive hazards including Server Formats
- Guided by your companion, Dot
- Collect emails that reveal a deeper story
- Beat-based boss battles against AI gatekeepers
A collection of casual mini-games designed to test your mind and your reflexes — built entirely in-house. Five distinct experiences, one ridiculous package, perfect for a quick pick-up-and-play session or a deep high-score chase.
The Collection
What's Inside
- Dig Dice — dig down to reach the planet's core
- Battle of the Beatz — a rhythm-action DJ tournament
- Super Hungry Kaiju! — match-3 with rampaging monsters
- Baka Jack — blackjack card-game challenges
- Infinity Burger — memory & reflex burger building
Partnered with Amazon Games as a co-development studio on the critically acclaimed fantasy MMORPG New World, delivering features across engineering, design, 2D art, and 3D art. A key partner in shipping all versions — the initial PC launch, PlayStation, and Xbox — and a dependable rock for ongoing live-service support.
Our Contributions
- Engineering, design, 2D & 3D art
- Musical Instruments system design & implementation
- Season Pass & Stamp Card implementation
- UX/UI design and engineering
- Ongoing live-service development support
A fast-paced, action-packed puzzle game where you match and collect time-themed blocks while racing to survive long enough to flip the flow of time itself — turning all the rules on their head. Battle a friend or the CPU as Day and Night clash: when time shifts, Day becomes Night, and suddenly what you can collect is completely reversed. With multiple game modes, 10 colorful CPU opponents, and over 30 unlockable costumes, Day and Night blends classic old-school puzzle action with a fresh, modern twist.
Game Modes
- Versus — local 2-player split-screen vs. a friend or the CPU; chain combos and unleash seasonal attacks
- Survival — last as long as you can as difficulty ramps across days, seasons, and years, with random modifiers
- Story — 6 unique tales across 29 acts, each with its own rules, challenges, and rewards
- Dare — 10 twisted challenges with one-off conditions and wild controls
- Rehearsal — a risk-free practice mode to master the basics
Provided port development support for platform versions of Sonic Colors: Ultimate, in collaboration with Blind Squirrel Games and SEGA — handling optimization and platform-specific development to bring the title cross-platform with certification-ready builds.
Our Role
- Port development for Xbox One & Nintendo Switch
- Platform-specific optimization
- Certification-ready build support
Released on PlayStation VR, Oculus Rift, and HTC Vive. Become a Paladin of Voltron and experience a unique story created exclusively for VR. Nominated for Outstanding Interactive Media Enhancement to a Daytime Program by the Academy of Television Arts & Sciences.
Highlights
- Original story built exclusively for VR
- Play as a Paladin of Voltron
- Emmy-nominated interactive media