games
Ridiculous Games made by Ridiculous Gamers
25+
Years Experience
126
Team Members
100+
Shipped Titles
1
Emmy Nomination

Welcome to Ridiculous

Founded in 2017 by industry veterans with roots at Interplay Productions, we bring over 25 years of collaborative experience to every project.

Our Heritage

Our team is unique in how long we've worked together, going back to our roots at Interplay Productions. We have experience on all major platforms and are licensed for Nintendo, Xbox, and PlayStation development.

Nintendo PlayStation Xbox

Technical Excellence

We have developed entire graphics engines, used third-party engines, developed client-side apps on all platforms, developed server-side apps in most server scripting languages and architectures, and worked on embedded systems and low-level firmware.

Unity Unreal Godot Lumberyard

Development Capabilities

Deep experience across multiple game engines and platforms, enabling exceptional results across PC, console, and mobile.

🎯

Multiplatform Targets

Extensive experience developing titles across PC (Steam), console (Xbox, PlayStation, Nintendo Switch, Steam Deck), XR, and mobile platforms.

🎬

Animation Pipeline

Proficient across modern engine animation systems including state machines, Mecanim-style controllers, motion capture pipelines, and retargeting systems.

🔧

Game Dev Tools

Designed custom, hybrid, and engine-native tools including level creation, IK utilities, build automation, CI/CD systems, and AI-assisted development.

🎨

Art Creation

Experienced in asset creation and optimization including modeling, texturing, VFX, shader development, and performance tuning across platforms.

💡

Rendering & Lighting

Expertise across engine-agnostic rendering pipelines, leveraging lightmapping, node-based shader systems, and advanced post-processing.

🚀

Live Service

Proven experience delivering live-service features, backend systems, and ongoing content updates for major titles like New World.

High Profile Products

Our key partnerships and internally developed titles showcase our full-cycle development capabilities.

Fully Developed In-House

GRIDbeat!

Publisher: Acclaim Engine: Unity Release: Q1/Q2 2026

A rhythm-fueled cyber-dungeon crawler where every move must match the music or risk total system shutdown. Developed completely in-house with our team handling all design, engineering, art, music integration, and production. Fully self-funded and built from the ground up using our internal tools and pipelines.

Steam Multiplatform
Co-Development Partner 8+ Million Units Sold

New World: Aeternum

Publisher: Amazon Games Engine: Lumberyard Role: Key Partner - PlayStation

Partnered with Amazon Games as a co-development studio on the critically acclaimed MMORPG New World, providing ongoing live service support and delivering features across engineering, design, 2D art, and 3D art. Key partner in shipping the Sony PlayStation version.

PC Xbox PlayStation
Port Development

Sonic Colors: Ultimate

Publisher: SEGA Engine: Godot Partner: Blind Squirrel Games

Provided port development support for various platform versions of Sonic Colors: Ultimate, in collaboration with Blind Squirrel Games and SEGA. Optimization and platform-specific development for Xbox and Nintendo Switch.

Xbox Switch
Emmy Nominated

Voltron: VR Chronicles

Publisher: NBCUniversal Engine: Unity Award: Emmy Nomination

Released on PlayStation VR, Oculus Rift, and HTC Vive. Become a Paladin of Voltron and experience a unique story created exclusively for VR. Nominated for Outstanding Interactive Media Enhancement to a Daytime Program by the Academy of Television Arts & Sciences.

PSVR Oculus HTC Vive

Turn Key AAA Team

A turn-key team of 134 seasoned professionals with deep AAA development and live operations experience — ready to deploy.

39 Art
14 Environment
6 Concept
4 Character
3 Animation
4 VFX/Cinematic
8 Tech/Direction
30 Design
6 Leadership
4 Level
6 Systems/Combat
4 Quest/Narrative
10 General
46 Engineering
33 Gameplay
8 Engine
5 Backend
7 UI/UX
5 Design
2 Tech
12 Other
5 Production
4 QA
2 TPM
1 Audio

Ridiculous Games Leadership

Jeremy Airey

Jeremy Airey

CEO

Has held roles in nearly all disciplines of product development including Production, Design and QA since 1990. He spent his formative years as a Producer and Development Director for Interplay Productions, Midway Games and Konami. A proven leader with a track record of shipping AAA titles across multiple platforms.

Steve Gazda

Steve Gazda

Executive Producer

A 20+ year development and production veteran. Steve has shipped dozens of projects over the years for various platforms including consoles, PC, VR, AR and mobile. Steve has been a Producer for companies like Digital Domain, Konami and Interplay, known for driving complex projects to successful completion.

John Price

John Price

Chief Technical Officer

Seasoned Programmer with expertise in game logic, front-end programming and back-end architecture. A Texas A&M Alum, John brings over 20 years of experience in software development along with leadership to the entire team. Known for building scalable systems that power live-service games.

Chad Freeman

Chad Freeman

Technical Director

Within Ridiculous, Chad has been one of the early proponents of emerging technology such as Augmented and Virtual Reality. His passion for new challenges and new technologies has led him to write code for just about every platform available. A versatile engineer who bridges cutting-edge tech with practical game development.

Dan Kingdom

Dan Kingdom

Creative Director

Dan has been a Designer and Creative Director for over two decades, having started at Interplay in the mid-90's. Dan has held prominent positions at Climax, THQ, Krome Studios and Digital Domain. His creative vision has shaped memorable gaming experiences across multiple genres.

Ian Whittaker

Ian Whittaker

Art Director

With a proven track record of driving growth, leading cross-functional teams, and delivering innovative solutions, Ian combines analytical rigor with visionary leadership. He thrives in fast-paced environments and enjoys mentoring talent to achieve their full creative potential.

Dave Boulanger

Dave Boulanger

Sr. Programmer

Dave has seen and done it all in the software development industry. Another Interplay alum, Dave recently served as a Sr. Programmer for Iconic Engine, Digital Domain and Konami. His deep technical expertise spans engine development, tools programming, and gameplay systems.

Kenny Whisenhunt

Kenny Whisenhunt

Sr. Programmer

Veteran software engineer with extensive experience in gameplay programming and systems architecture. Kenny has contributed to multiple shipped titles and excels at solving complex technical challenges while maintaining clean, maintainable code.

Rodney Relosa

Rodney Relosa

Sr. Programmer

Experienced game programmer with deep expertise in engine optimization and performance-critical systems. Rodney brings a methodical approach to problem-solving and has shipped titles across multiple platforms.

Jesse Mark

Jesse Mark

Sr. Programmer

Skilled software developer specializing in game systems and tools development. Jesse has a proven track record of delivering robust solutions and collaborating effectively with cross-functional teams.

Eloy Ribera

Eloy Ribera

Sr. Programmer

Seasoned programmer with expertise in real-time systems and multiplayer networking. Eloy brings strong technical skills and a passion for creating engaging gameplay experiences.

Konstantine X

Konstantine X

Sr. Designer

Creative game designer with experience crafting compelling gameplay systems and player experiences. Konstantine combines strong design instincts with technical understanding to deliver engaging content.

Cindy Corson-Airey

Cindy Corson-Airey

V.P. Business Development

Accomplished business development executive with extensive experience forging strategic partnerships in the gaming industry. Cindy has built relationships with major publishers and platforms, driving growth opportunities and securing key contracts for AAA development projects.

Jaime Bencia

Jaime Bencia

Sr. Producer

Jaime is also a 25+ year veteran in the software development industry specializing in production, design and QA. He has managed several high-profile projects over the years for companies like Digital Domain, Konami, Midway Games and NBCUniversal. Expert at coordinating large teams and complex deliverables.

Extended Team

Scot Lane

Scot Lane

Executive Producer

Veteran production leader with deep expertise in managing large-scale game development. Scot has guided multiple AAA projects from concept to ship, known for building high-performing teams and establishing efficient pipelines that deliver quality on schedule.

David Randall Sullivan

David Randall Sullivan

Technical Director

Technical leader with extensive experience architecting game engines and core systems for major studios. David drives technical strategy and innovation, ensuring development teams have the robust foundations needed to deliver ambitious gameplay experiences at scale.

Julien Jegou

Julien Jegou

Engineering Manager

Engineering leader with a track record of building and scaling high-performance development teams. Julien combines hands-on technical expertise with people management skills, having guided engineering efforts on open-world games and live-service platforms across multiple acclaimed franchises.

Scott E Geiser

Scott E Geiser

Sr. Engineer

Experienced software engineer with deep expertise in game systems and live-service infrastructure. Scott has contributed to multiple successful MMO launches and excels at building scalable, performant backend systems for online games.

Dave Maldonado

Dave Maldonado

Lead Designer

Expert console designer with deep knowledge of platform-specific optimization and player experience design. Dave specializes in translating game concepts into polished console experiences, ensuring titles meet the high standards expected by console players and platform holders alike.

Sal Divita

Sal Divita

Sr. Gameplay Designer

Legendary game industry veteran with credits spanning the arcade golden age to modern AAA. Sal's work on iconic fighting games and sports titles has influenced generations of developers. Known for innovative combat systems and visceral gameplay feel.

Christopher Tremmel

Christopher Tremmel

Design Manager

Seasoned design leader with experience guiding teams through complex game development cycles. Chris brings a structured approach to design management, having shipped titles across action, adventure, and shooter genres at major studios.

Kevin Loose

Kevin Loose

Sr. Software Engineer

Principal engineer with expertise spanning game engines, audio systems, and cross-platform development. Kevin is known for solving complex technical challenges and mentoring engineering teams, having contributed to the technical foundations of rhythm games, MMOs, and action titles.

Stuart Kim

Stuart Kim

Principal Concept Artist

Visionary concept artist with a distinguished career crafting the visual foundations of major game franchises. Stuart excels at translating abstract ideas into compelling visual narratives, establishing the aesthetic blueprints that guide entire art teams through production.

SH

Sojin Hwang

Associate Art Director

Talented art director with experience leading visual development on major franchises. Sojin brings a refined aesthetic sensibility honed at top studios, with expertise in establishing and maintaining art direction across large teams.

Jonathan Oakes

Jonathan Oakes

Sr. Environment Artist

Skilled environment artist with a keen eye for creating immersive game worlds. Jonathan specializes in crafting detailed, atmospheric environments that support gameplay and narrative, with experience across action and MMO titles.

Jonathan Tucci

Jonathan Tucci

Sr. Environment Artist

Experienced environment artist with a diverse portfolio spanning action games, MMOs, and licensed properties. Jonathan excels at creating visually striking game spaces that enhance player immersion and support core gameplay mechanics.

David Verfaillie

David Verfaillie

Associate Game Director

Seasoned game director with a passion for crafting engaging player experiences. David combines strong creative instincts with technical understanding to guide design teams, having shaped gameplay systems and narrative experiences across horror, action, and MMO genres.

Elliot Minner

Elliot Minner

Sr. Level Designer

Talented level designer with experience crafting memorable game spaces across RPG and MMO genres. Elliot excels at creating environments that balance visual storytelling with engaging gameplay flow and player navigation.

Vincent Wah-Fai Hui

Vincent Wah-Fai Hui

UX Manager

UX leader with deep expertise in player-centered design for AAA games. Vincent brings a data-informed approach to UX management, having shaped the user experience for major FPS and MMO titles at leading studios.

Testimonials

What our partners say about working with Ridiculous Games.

"The Ridiculous team wasn't just a vendor - they were an extension of our core studio. RG was our dependable rock and jumped into the fire every time we needed. There's a ton of what New World is that wouldn't exist without them."

Rich Lawrence
Studio Director, Amazon Games

Softology

Over 150 shipped titles across our collective career spanning three decades of game development.

Contact Us

Ready to build something ridiculous together?

Jeremy Airey

CEO
jeremy@ridiculousgaming.net

Cindy Corson-Airey

V.P. Business Development
incindyaireyent@gmail.com